1711 Ireland: A Witch’s Fate is a choice-driven game in which you play the role of a investigator following the 18th century witch trial at Islandmagee, a peninsula and civil parish in County Antrim. Whether you lead with evidence and empathy, or convict suspects for in-game rewards and financial gain, is entirely up to you. Grim yet affecting, this is a nerve-racking sleuthing game with relentless pacing, dozens of compelling characters and frightening cinematic cut scenes. You will be presented with constant moral choices, which make it really hard to be a good person… Do you want to play this meticulously designed, historically accurate, chilling video game? Head on down to Carrickfergus Museum, where it is currently being exhibited.

Recent screenshots of actual gameplay:

You can watch the trailer for the video game here:

You may also wish to watch this behind-the-scenes short documentary on the making of the video game:

KEY COLLABORATORS

Sabrina Minter is a Lecturer in Games Design and has taught on the BDes Games Design, MA Games Design and BA Animation courses at Ulster University. With a BA in Interactive Media Arts and an MA in Computer Games Development (Art), her specialisations include 3D game art, games design and UX/UI development.

Brian Coyle is a Senior Lecturer and Course Director for Games Design. Brian is a specialist in the use game technologies and is an authorised unreal instructor with epic games. Brian specialises in both game design theory and technical game design, utilising game engine technology to develop rapid game and application prototypes.

BDes Game Design student developers from Ulster University, Belfast: Alex Boucher & Odhrán McLaughlin.


© Copyright Victoria McCollum and Andrew Sneddon 2022